Stranger 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)JudgmentEnergize Whenever a water regalia enters the field under your control ⇒ Choose one, if the regalia is "Marybell Type Zero", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a "Marybell Type Zero" you control; or you may pay
to do judgment until end of turn.
Machina has two life goals: completing the work on Marybell and paving the way to Mariabella's future in science and engineering. However, he does not yet realize that both goals contradict each other.
PierceAs long as you control a resonator named "Marybell Type Zero", this card gains [+1000/+1000].God's Art "Update" : Put ten [+100/+100] counters on a "Marybell Type Zero" you control. Choose a card from your Stranger deck at random and put it into your hand.
Machina moves on, honoring Mariabella's last wish.