Activate , : Remove target resonator from the game.
Choose target resonator from a graveyard that was put into that zone from a field this turn and put it into its owner's field.
Prevent the next damage that would be dealt by target resonator until end of turn.
Continuous Once per turn, you may play a card from your removed from the game zone as though it were in your hand.
Activate
Trigger When a resonator you control is destroyed: Two target resonators gain [+X/+Y] until end of turn, where X is the destroyed resonator's ATK and Y is the destroyed resonator's DEF.
Target resonator loses all abilities and gains all abilities of another target resonator until end of turn. First resonator's ATK and DEF become the same of second resonator until end of turn.
Continuous other abilities other than through<Tea-Party Madness>, choose a new target at random. (Choose at random among all the legal targets including the original one.)
Continuous At the end of your turn, this card deals 200 damage to you.
Continuous You may play cards in your graveyard as though they were in your hand.
Continuous If a card would be put into your graveyard from anywhere, remove it from the game instead.
Continuous At the end of your turn, discard your hand.
Pay any amount of life. Draw a card for each 500 life you lost this way.
When this card is put into a graveyard from your field, you may pay 200 life. If you do, put it into its owner's hand.
You may pay
less to play this card for each resonator you control that entered your field this turn.Continuous You pay
to put