: You may play target face up card with total cost X or less from your opponent's removed area without paying its cost until end of turn. Play this ability only once per turn.
Target resonator you control deals damage equal to its ATK to another target resonator.
Your opponent can't play non-will activate abilities.
As this card enters your field, choose an attribute.
If added resonator would be destroyed, banish this card instead. If you do, remove all damage from that resonator.
If damage dealt by a source your opponent controls would reduce your life to 0 or less for the first time this game, it reduces your life to 100 instead. Then you may search your main deck and/or hand for up to one card named "Avatar of the Seven Lands, Alice" and up to one card named "Blade of the Seven Lands, Excalibur X" and put them into your field. Then shuffle your main deck.
When this card enters your field or leaves your field for a non-field zone, draw a
card.When this card leaves your field for a non-field zone, draw a card.: Look at the top three cards of your main deck and put them back in any
order.
When this card enters your field, you may reveal any number of Seven Kings J-Rulers with different names you own from outside the game and keep them revealed until end of game. This card gains [+100/+100] for each card revealed this way and it gains all of those cards names and God's Art abilities.
This card's name is "Enraged Knight," not "Enranged Knight."
: Choose one - Remove target resonator, addition, or regalia with an attribute from the game if it doesn't share an attribute with a card in any removed area that was removed by this card; or remove target resonator, addition, or regalia with no attribute from the game if there are no cards with no attribute that were removed by this card in any removed area.
, put six cards in any removed area that were removed by this card into their owners' graveyards: You win the game. You win the game.
When this card enters your field ⇒ Prevent all damage that would be dealt by target J/resonator this turn, if you played two or more cards this turn.
When bestowed resonator is put into a graveyard from a field ⇒ Force 1 (Roll a die.) You gain 200 life multiplied by the result of the roll.
Gain control of added resonator as long as its total cost is 2 or less. Added resonator becomes water.
Sylvia's Race is "Minion of Primogenitor/Dragon," not "Clan Founder/Dragon."
Sylvia's Race is "Minion of Primogenitor," not "Clan Founder."
Awakening When this card enters your field, you may search your main deck for up to four Rabbit resonators with total cost 1 and put them into your field. Then shuffle your main deck.
Whenever a resonator is put into a graveyard from your field, put a [+100/+100] counter on this card.
When this card enters your field, target resonator gains [-400/-400] for each resonator with Stealth you control until end of turn.
: Choose one. Play this ability only during your turn and only once per turn -
Continuous When this card is destroyed, you may banish three of your fire magic stones. If you do, put this card from its owner's graveyard into its owner's field.
Continuous Resonator with this cannot attack or block if it's a Vampire. Otherwise, it gains [+400/+400], it cannot be targeted by Vampire spells or Vampire card's abilities and prevent any damage it would be dealt by Vampires.
Activate Pay : Return this card to its owner's hand.
Continuous This card must attack if able.
Continuous As you choose a card to attack, you must choose this card if able.
Activate Pay
: Change the text of target Treasury Item you control by replacing all instances of one attribute with another one until end of turn.Remove all cards in target player's graveyard from the game. This card deals 100 damage to your opponent for each resonator removed this way.
Awakening : When this card enters your field, search your main deck for a card with "Granny" in its name, reveal it and put it into your field. Then shuffle your main deck.
Return target resonator your opponent controls with total cost 5 or more to its owner's hand. Draw a card.